The analysis of existing approaches of games based education
Journal Title: ALTA. Pažangios mokymosi technologijos ir aplikacijos - Year 2016, Vol 7, Issue 1
Abstract
Gamification is relatively new topic in the field of technology. Gamified elements implemented to various fields especially in education where gamification can be seen as an effective stimulus for motivation in learning process. However, it is a challenge to create an effective game based learning model, which would engage the learner and satisfy his/her needs. The paper analyses the existing pedagogical, organizational and administrational approaches of games based education and delivers insights on how gamification could be implemented in e-learning. The aim of the article is to present the existing approaches and design of games based education.
Authors and Affiliations
Danguole Rutkauskiene, Reda Bartkute, Mikas Binkis, Renata Burbaite, Evelina Staneviciene, Ramunas Kubiliunas, Armantas Ostreika
USE OF VISUALIZED MATERIALS IN THE PROFESSIONAL COMPETENCE TRAINING OF COACHES
Coaches who want to be competitive and seek for high results must constantly develop their competencies and use the latest learning methodologies. Innovative technologies and globalization are changing and complementing...
ATVIROJO MOKSLO ĮGYVENDINIMO PRIELAIDOS
Atvirasis mokslas apima sritis, susijusias su atvirojo mokslo ir švietimo komunikacija nuo publikacijų ir mokslo duomenų atvėrimo iki atvirų programinių kodų, modelių, metodų bei atvirojo recenzavimo proceso. Tyrimus fin...
GAME ELEMENTS IN VIRTUAL LEARNERS COMMUNITIES
Virtual communities of practice (VCoP) carry great potential for knowledge exchange and mutual learning. However, even most motivated communities sometimes need an incentive in order to enhance knowledge sharing behaviou...
Situacinių pavyzdžių metodo taikymas smulkiojo ir vidutinio verslo nuotolinio kvalifikacijos tobulinimo kontekste
Smulkiojo ir vidutinio verslo darbuotojai dažnai susiduria su įvairiomis problemomis ir situacijomis, reikalaujančiomis papildomų žinių ar įgūdžių. Tačiau smulkiojo ir vidutinio verslo darbuotojai neturi pakankamai laisv...
Lietuvos “Bebro” konkurų rezultatų apžvalga Lina Vinikienė 108
In this paper there is presented the results of 2015 contest “Bebras”. “Bebras” contest - is computing and informatic thinking contest, which brings together enthusiasts of scientists and teachers, curious students. Euro...